Skytear explained in a video
We made it ourselves in-house, so the quality is not really top notch. For the Kickstarter video we will definitely hire professionals... but since then, this is better than nothing, right?
By the way, in the video you can see a lot of new art we produced this month: the graphic design for cards/hero pads, the elemental of Skytear and a landscape with the heroes of Kurumo ready to fight.
How does it look to you?
Do you have any feedback on the contents and structure of it?
Giacomo "James" Neri