31 July 2018
World domination quest: July update
Here we are: you're reading the first monthly update to our quest to world domination.... muahahaha!
In these updates, I'm going to shares my struggles as I try to get the word out about the game. So it's likely that only other game designers will find this interesting.
Still here reading? Good!
So... if our company, PvP Geeks, was a hero, it would definitely be a level 1 newbie.
And to continue the completely made-up analogy... my goal is to reach level 10 by the time we launch on Kickstarter in about 6 months.
In my fantasy to reach level 9 I will need to find 10'000 people interested in hearing more about Skytear.
That's only like... 9971 to go...
Why 10'000 you ask? And why level 9?
That is a totally arbitrary figure... but to me, it feels like a good balance between ambition and the #harsh-reality (in a parallel life I'm into web design and online marketing so these figures are not completely made up)
Since the idea of finding 9971 people interested in Skytear "at once" is a little bit daunting... let's have a proper level progression.. shall we? :)
I already feel better, phew!
My goal now is to reach level 2 (200 people) as soon as possible and no later than August 31.
How I'm going to do that?
- I'll start being more active and visible in game design communities (Reddit and Facebook groups) by helping other people out and also sharing struggles/progress/requests for feedback
- I'll bring Skytear to Facebook and start experimenting with Facebook ads a little bit
- (if there's time) I'll start the "Skytear ambassadors" program and reach out to (mostly Italian) gaming clubs to hear if anyone is interested in trying the prototype with friends
Now excuse me, but I have to get started :)
Giacomo "James" Neri